Joerg
If you can think of a way to mess up control in a mission I've tried it. Try setting a mission with 50 m/s at a high altitude like 70 meters and then go to PH. With Quatos you will have the quad go as fast as it can while it holds the altitude that's set in your mission. Switching to PH was not a problem, the quad stopped just like it would at a WP in a mission.
For me when using default Nav setting and flying over 8 m/s I always get some overshoot. The strange thing is that a longer mission leg, like a leg over 200 meters, the amount of WP overshoot decreases to almost none depending on the wind.
Oh oh I just thought of another way to crash. Make a mission with a path that is slanted down 45 degrees and see how fast you can get a quad moving and then switch to PH!!!
The one move that would make the big quad flip while in RTH was, just as it's starting to slow for the home point give full throttle up. Increasing Quatos_max_out stopped the flipping.
In manual flight mode I've had the quad descend at 10 m/s and it did not wobble.
It looks like your quad is now ready to find the control limits. Have fun
Larry