at every waypoint 540 degree yaw

Ground Stations and utilities for Windows, Linux, Android, & others

at every waypoint 540 degree yaw

Postby rwijnhov » Fri Dec 14, 2012 10:40 am

Ok I got my quad flying really nice at the defaults pids. So now i am back at flying missions again. I get some weird behaviour. Whenever the quad reaches the waypoint it will do a 360 yaw. then wait for a small moment wil start flying and emidiately do a 180 yaw and goes to the next WP. It does this on all WP.
rwijnhov
 
Posts: 219
Joined: Mon Jul 16, 2012 3:42 pm

Re: at every waypoint 540 degree yaw

Postby chris24g » Sat Dec 15, 2012 2:34 am

that is beacuse it is pointing to the heading it was set to. most likely 0 degreees, so it will go to waypoint, then point north, then turn toward the next wp
chris24g
 
Posts: 120
Joined: Thu Jul 05, 2012 8:07 am

Re: at every waypoint 540 degree yaw

Postby rwijnhov » Sat Dec 15, 2012 10:17 am

How do i get it to not do that?
rwijnhov
 
Posts: 219
Joined: Mon Jul 16, 2012 3:42 pm

Re: at every waypoint 540 degree yaw

Postby JussiH » Sat Dec 15, 2012 11:33 am

Negative values for wp heading will cause this behavior - minus defines a heading relative to the WP, so when you reach the WP, the copter will "hunt" around that Waypoint.
JussiH
 
Posts: 2103
Joined: Thu Jun 21, 2012 9:25 pm

Re: at every waypoint 540 degree yaw

Postby rwijnhov » Sat Dec 15, 2012 12:37 pm

Ok what do I enter then to solve thuis? -1.0
rwijnhov
 
Posts: 219
Joined: Mon Jul 16, 2012 3:42 pm

Re: at every waypoint 540 degree yaw

Postby rwijnhov » Sat Dec 15, 2012 3:42 pm

Ok found out it is my yaw overshoot that is causing the issue. I have mayor yaw overshoot. How do I tune this. in the wiki it says tune yaw angle D but I think they mean yaw angle D. So how do i tune overshoot?
rwijnhov
 
Posts: 219
Joined: Mon Jul 16, 2012 3:42 pm

Re: at every waypoint 540 degree yaw

Postby JussiH » Sat Dec 15, 2012 4:18 pm

Overshoot is usually caused by the yaw angle you command by can not be reached fast enough - you can either tune rudder factor down or increase the max yaw angle allowed.

Yaw angle OM limits the maximum yaw angle and is expressed in radians per second (1radian = 180 degrees). So the 1.25 default equates to 225 degrees a second. You may also need to allow higher Rate PM and OM, and slightly higher rate P to allow the motors to keep up with commanded input.

-1.0 in heading means that heading is relative to waypoint - so unless you program a second waypoint with absolute heading (0 to 360 degrees) to be exceuted on arrival, you will get the hunting behavior and sometimes it will prevent further execution of the mission. I avoid relative heading and plan missions with extra waypoints to make sure headings are correct throughout.
JussiH
 
Posts: 2103
Joined: Thu Jun 21, 2012 9:25 pm

Re: at every waypoint 540 degree yaw

Postby rwijnhov » Sun Dec 16, 2012 11:02 am

Edit
completely back to stock and on r49.
rwijnhov
 
Posts: 219
Joined: Mon Jul 16, 2012 3:42 pm

Re: at every waypoint 540 degree yaw

Postby rwijnhov » Mon Dec 17, 2012 11:31 am

Ok I guess i am on to something but not sure on how to fix it. As soon as my craft reaches a waypoint it wil start yawing. Same happens with rth. As soon as it reaches it rth position the craft will start yawing there without end. So that is also what is happening with the WP I guess. IN normal hover and alt hold no yaw. SO why yaw when on auto mode or RTH?
rwijnhov
 
Posts: 219
Joined: Mon Jul 16, 2012 3:42 pm

Re: at every waypoint 540 degree yaw

Postby sandmen » Mon Dec 17, 2012 12:43 pm

@rwijnhov
can you post your missions, or send me per pn?
And how do you plan the missions?
sandmen
 
Posts: 997
Joined: Fri Jun 22, 2012 7:25 am

Next

Return to AQ Software

Who is online

Users browsing this forum: No registered users and 13 guests

cron