Pat, so that sounds basically like a "flip" function? AQ doesn't limit your angle in normal manual mode, except that the control range (recommended +/-700) and scale settings (default 0.05) usually prevents extreme angles (700 * 0.05 = 35* maximum). You can set those to extremes and easily exceed 45* now. Past/close to 90* it gets a lot more dicey especially in regards to yaw control.
So maybe... flip a switch and the roll/pitch Scale settings change to a 2nd set of values so one can fly more aggressively, and at the same time if you exceed X angle demand (eg. 80*) then it goes to full rate mode so you can complete the flip. The Tx itself could also be set up for extra channel output range in this mode (dual rates). Would something like that be useful/interesting?
I'm having trouble deciphering what "horizon mode" does on MWii/baseflight, especially since there are 2 different PID controllers in the code which treat that mode completely differently.
The original/default (?) version is described
here as:
HORIZON - A mixture between ACRO and ANGLE modes. Combining the stabilising effect with calm rc sticks and acrobatics with busy rc sticks.
ANGLE MODE mode when PITCH/ROLL sticks are centered. ACRO MODE mode when full PITCH or ROLL sticks are applied, allowing flips.
And the "Alex K" version as described
here:
I've changed the horizon mode, sorry. Before, it was just level mode with acro addition at extreme sticks. I changed the concept (because I have no idea, where can old horizon mode used - addition of ACRO only allows for flips, but they are better flown acro mode). Now it is done another way - it's acro, but slowly drifts toward horizontal position. This concept doesn't change any extreme piloting stuff making at the same time hovering easier. This is how I like it for FPV - I don't have to hold the stick all the way forward like in angle mode, but it's much easier to hover. The speed of drift towards horizontal position is determined by I coefficient of level mode.
What do people actually use? Either? I tried the former method as described and it's only useful for flips... like I said, rate mode is useless if you can't command zero rate. In this mode when you center sticks the quad just snaps back to level. But yes, it's fun for flips and easy to recover from bad attitudes (

).
And I'm not sure I understand the 2nd version, with the "slow motion"/gradual leveling assist he describes. Is that useful?
Thanks,
-Max