We saw this before a few versions ago, where it would run worse on faster computers. Back then it was due to the 3D graphics running too fast and not leaving quite enough time for the sim world to update itself. I fixed this by limiting the frame rate to 60 FPS. But whether that setting take effect can depend on the system graphics driver settings for 3D apps.
Christof & Angel, can you check your driver settings and see if the frame rate limit is set to a specific value (like "sync with monitor refresh rate"), or to something like "let 3D application decide" ?
For reference, here's what I mean....
Intel:
http://www.intel.com/content/www/us/en/ ... 05575.html NVidia:
http://www.cgl.ucsf.edu/chimera/graphic ... vidia2.pngAlso try the -r
s option with 800. It flies (a bit) better on my fast workstation with that setting. (Note that -r and -rs are different things... just wanted to emphasize that out.) My primary computer is still Win 7, but the sim has always worked best on it (8-core Xeon ~4GHz, 64GB, NVidia 970).
LPR wrote:The Dell laptop works very well using jMAVSim-v160409 when I add -r 100
The "-
r 100" makes sense for a slower computer, as it will slow down the sim world update rate to compensate.
java -Xmx1g
You guys may want to try w/out the "-Xmx" option altogether. I've noticed Java 1.8 seems much better at managing the memory it actually needs. Adding that switch is "traditional" advice for Java apps since a long time ago and I'm not sure how applicable it is anymore. I run w/out it and haven't seen any issues. With that option, you may be reserving more memory than it really needs.
Cheers,
-Max