by skew » Sat Aug 03, 2013 10:56 am
UPDATE 8-3-13
I have did some more testing and found an quicker method. You don't have to fly now for the workaround to work. Maybe some coding guru might be able to figure out whats going on. I also discovered that you can use TAKEOFF, WP, or ORBIT and the workaround still works. There is some parameter in the AQ that gets set on that mission slot when the AQ is "ARMED" when using TAKEOFF, WP, or ORBIT that RTL does not do right off from the start. And of course when you unhook power it resets whatever the workaround does.
Ver 1. Quickest but AQ is "ARMED" while sending Missions to it. (maybe the easiest way to figure out whats changing if someone has a debug setup)
If you "ARM" the AQ send a mission to the AQ with WP & land then switch the WP to RTL and send again. Fly your mission it will return and land at takeoff point .
Ver 2. Safer but takes more time.
Send mission to AQ with WP and land while AQ is "disarmed". Then "Arm" AQ (important! only works if you "ARM" it) then "Disarm" AQ change WP to RTL and send back to AQ, "Arm" and start mission
Here is a video showing Ver 1
Also the workaround only makes RTL&land work on that mission WP slot if you do the work around fly the mission and add more WP to the mission that would move the RTL to another slot you have to do the workaround again.
ie.
first mission using work around
1. takeoff
2. WP
3. RTL
4. Landing
second mission add another WP
1. takeoff
2. WP
3. WP
4. RTL
5. Landing
RTL has moved from slot 3 to slot 4 now and will not work until you do the workaround to "fix" slot 4 then it will work.